![]() ![]() That game's new chapters have been defined for the past several years by 'guest races', which introduce new buildings and resources needed for progress that are only used for that single chapter (along with upgrades for your standard buildings, of course). These two points are what led me to speculate that Inno's trying a new approach where an age's goods are only needed for research within the age you unlock them and (maybe) for moving on to the next.įor the record, I think this might be one time when my frequent comparisons to Elvenar might have some merit. The goods required for research are also pretty focused on SAM. The main difference here is that Elvenar has you building everything in your own city, whereas here we actually get a separate map to build all this Like I said though, the Mars colony is planned to become inaccessible once we move on to Ceres rather than having a selection menu for which one we go to (or multiple ships to click on to access different ones). ![]() When I saw Mars, I immediately thought of these 'guest races' and the mechanics of Elvenar as the two look very similar to me. The old stuff is never needed again it was just for that one chapter. When the next chapter is reached, all of those buildings are completely removed to make way for the new buildings to make new resources. ![]() Like I said though, the Mars colony is planned to become inaccessible once we move on to Ceres rather than having a selection menu for which one we go to (or multiple ships to click on to access different ones). ![]()
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